Migration Path There's basically no reason to play Explosive Vegetation anymore with so many strictly better versions out there
I'm not sure if it was restricted out of fairness, or if they actually thought the card was overpowered at 2 mana (can't imagine the thought process, when crusade and bad moon were fine, but then, they restricted gauntlet of might, so maybe they didn't like red guys getting pumped!) Rukh egg looks fine today, maybe even pretty weak
Its a Time Walk effect that shuffles itself into your deck, so with a bit of card selection and filtering, you can play it every single turn, or at least very often
If a non-ongoing scheme card is face up in the command zone, and no triggered abilities of any scheme are on the stack or waiting to be put on the stack, that scheme card is turned face down and put on the bottom of its owners scheme deck the next time a player would receive priority
As with many cycles, the early choices were easy and then it got more difficult